Showing posts with label The Game. Show all posts
Showing posts with label The Game. Show all posts

Sunday, 1 July 2012

The contest submissions

Asphalt's Battleground Submission


Hello all!

I can see there are a couple of people added to the 'flock'. Welcome, welcome!
Unfortunately, the contest wasn't as popular as I had hoped!

There were two entries for the 'best squad' category and one each for the other two. Rather than cancel the contest. I decided to come to a solution that rewards those who chose to enter. Please check that out here.

Asphalt's 'in battle shot' Ouch!
all the details are there so read through it all, I hope it isn't too much writing : P
I know this is a problem for some...

You will find all the images below, if you would like to the stats, check out the link above. If anything this contest was all about quality over quantity. Asphalt and Daremo, did some amazing work, check it out for yourself below. I hope that this contest got at least some more people playing the game.

As always, I would really love to hear from you all, what do you think? have you played the game? got a battle report to submit? Why do you think the contest didn't work out?

Now don't despair, for the few of you out there who enjoy the game, I do plan to release a few more additions to the game, mainly for the 'basic' rules. The advanced will remain on hiatus for a while. I have a bit of sulking, I mean thinking to do...

Enjoy the entries below:

First up Asphalt's SLAYERS

In my opinion, a very creative use of parts, the weapons really stand out. the post apocalyptic feel and battle scars make this a one of a kind squadron, I'd hate to go up against these boys, they seem to really like to get into their opponents faces! Check out the pipe bombs on Erik! I have to say Jack is my favorite, the top hat and cane are awesome!

Asphalt has told me he'll submit a battle report in the future so we can see these guys in action!
L to R Iron horse, Erik,  Ocho (leader), Shrike and Jack







The Second entry was Daremo's JADE DRAGONS
This squadron is very cohesive, the hats and the use of green is very striking, this group looks like they like to work as a team! This squadron looks right at home in both the distant past and the future. Shi is a real stand out for me. These figures look like battle hardened assassins, striking from the shadows! Yet they do not fit the stereotype: check out Peacemaker, a real mix of east and west!
Daremo has stated that they have links to the Yakuza.

Bruiser, Shi, Oyabun, Peacemaker and Fukiya





Tuesday, 10 April 2012

Finally the contest!


Hello all,

Having heard from a few of you with relation to running a contest (just putting the finishing touches on the Zombie Missions for those interested) through here relating to the game.

There will be three categories and the first prize for each of them will be $100 US. Sorry but I won't have second or third place prizes.


How to enter:

Simply send an e-mail with pictures to this e-mail address: g.i.jac0001@gmail.com
Clearly state in the Subject box for what category you have chosen to enter in. You can enter as many times as you like for as many categories as you like just make sure that you send separate e-mails for each entry and category.

Please also include your name and a way to contact you if you win. If you would not like your real name used simply include a pseudonym and clearly state that you would prefer to be refer being referred to by this name.


There will be three categories:

1. Best Squad

You must create a squad based on the rules for the game. The figures must be customized that means you can't simply take existing figures and photograph them. Since the game doesn't truly specify a particular genre your squad can look however you like: Vikings, Aliens, Swat Teams or whatever! The only rule is that they are equipped according to the rules.

Maximum 6 Photos




You must also include a word document outlining each characters equipment and attributes as outlined in the rules you can download the document here



2. Best Battle Field

Once again relating to the rules (you can see a theme here) you need to create a battle field and photograph it. The rules require the battlefield to be 1metre by 1 metre in length and you must leave room for 'set up' zones. Again this is all explained in the rule book. Apart from this however, the sky is the limit as to what you may wish to include. One final note: there must be a way for figures to move around the scenery. Like the squad entries must be customs and must not have been previously featured elsewhere

Maximum 3 Photos

I'm sure you can do better than this!


3. Best In Game Battle Shot

If you have read my battle report you may have an idea of what I mean. When you play the game you'll find certain points in the game very exciting such as when the two squad leaders face off or a single character slaughtering a whole squadron by themselves. Maybe you've got a sniper hiding in the bushes causing mayhem! This category is really a way to encourage you to play the game and chronicle your progress. Unlike the other entries please only submit a single picture for this entry. In addition to the image please include a brief description of how the situation came to pass: some context to help us understand why that particular picture was the highlight of the battle.

Rules

Above each of the categories will be explained in detail. Please note there are a few key rules that you must follow for all categories.

1. The category you choose needs to adhere to the rules outlined in the game rules which you will find here. There is an expectation that you have read the rules and played the game.
2. Your submission should not have featured in another website
3. All submissions will be presented anonymously
4. While you do not need to join my blog to submit an entry you do need to be a member to vote. This will hopefully eliminate cheer-leading and potential cheating!
5.If your entry wins 'payment' of the prize will be made via paypal
6. If there are less than 5 (for any category) the contest will be cancelled

I really look forward to seeing your entries and posting them on this blog. If you have any questions please don't hesitate to contact me at g.i.jac0001@gmail.com (please use this e-mail address and not the one on the cover of the rule book) or via facebook.

Dates:
You have  from today until the end of May to submit your entries. I will begin showcasing them in June and voting will occur late June or early July. Anyone who is a member of this blog by that date will be allowed to vote.

Good luck!

Saturday, 10 March 2012

The Game Update (Post Slayer Con)

Hello faithful readers,

While I've had to inform myself from secondary sources about the great success of the game at Slayercon2. I have to say that it looks like we are closer to the advanced version of the game. From the reviews I have read about the game at the con, it is clear that the people at Slayer have made use of the advanced rules I provided them with.

What does all this really mean? well hopefully it means that soon there will be a full version of the game with a name and advanced rules which will include:

-Many more missions that players can play! With additional scenario specific rules!
-Many different upgrades for figures and squads
-The ability for figures to gain experience and cash and then use both for upgrades and skills
-Improved weapon rules
-Leaders will have special abilities and be able to issue orders
-The ability to have multilayer games much like those seen at Slayer-con
-Future add ons to the game will allow for the use of vehicles as well as animals.

Hopefully the game can only grow from here, my only wish is that Slayer Dave can get back to me soon so we can make this happen.

Eventually I will run a game based competition stay tuned!

You can download the basic free version here
If you are interested please let me know through the following mediums:
e-mail: g.i.jac0001@gmail.com
Facebok become my friend!

Send me pictures and battle reports so I can put them up here at my blog!

Friday, 16 December 2011

The Game: CONTESTS! PRIZES!

Hello all,

As you know the main purpose of this blog was to discuss the game I have been developing for a while now. I am happy to say that the response on. the survey I ran for a month as it was very positive only one person thought it wasn't any good. However, I've not had too many responses to my requests for your own squads and battle reports.

Now since the response has been so positive I now realize that perhaps the need for incentives is in order! It's just a brainstorm for now but I am thinking I'll be running a contest of some kind. I can't quite decide what type of contest. I mean it could be one of the following:

-Best custom squad
-Best Battle report
-Best Battlefield (terrain)

It will have to be game related though and the truth is it wouldn't have many other limitations. Now I don't know whether to run it through this blog, Joecustoms or in conjunction with Slayer Design Studios. As for Prizes I am thinking of some sort of voucher from an online store. Maybe Marauder gun runners, SDS, Big bad toy store or some place like that.

Now I haven't contacted any of these sites and nothing's official yet, but I really want to promote the game further as interest will lead me to put extra effort into developing (more like refining) and publishing the finished advanced rules. Look out for the contest some time next year. Feel free to contact me with any ideas for the contest.


In other news....

1. I have spoken to Slayer Dave from slayer design studios and he has demonstrated great interest in the game and we are currently discussing what we can do with it.I haven't heard from him for a while but he is a very, very, busy man! I have provided him with some ultra secret documents and I'm sure I'll hear back from him soon....

2. I have been thinking a lot about the current G.I.JOE wave with the Zombie Vipers and while I am not a big zombie fan, I have some great ideas on how to integrate zombies or other similar creatures into the game, even if it's just for a single mission (I'm sure people want more than the stand alone mission that's currently included in the basic version of the game). Imagine wielding a chainsaw or a shotgun while trying to resist wave after wave of zombies...

3. On the customs front, I am currently working on a nautical themed Cobra unit, I've been watching too many WWII U-Boat documentaries!

4. On the toy-buying front, I am currently only waiting for the Dreadnok and Marauders pack to become available so I can click 'ship my loot now' for my massive order over at BBTS. It's beginning to look a lot like Christmas.

Anyways,
Thanks for reading and like I wrote earlier feel free to contact me here at the blog or the following:

g.i.jac0001@gmail.com
Google+
Facebook
I need to add people to my circles! So very lonely...

One last thing: I want to wish you all a Merry Christmas and a Happy New Year! God Bless!

Monday, 31 October 2011

1:18 scale tabletop wargame

Hello Slayers!

Welcome, some of you may be here because of the good people at Slayer Design Studios. I have been talking to SlayerDave, discussing the game's potential. I am a big fan of theirs and I am honored that they have played and enjoyed the game. Please check it out (It's free to download) for yourself and give it a go. You should also check out the stuff SDS has to offer (if you haven't already). Their parts are perfect for the game as it is based around customizing figures and squads.

An advanced version of the game is in the works and this will allow for greater customization of your squads as they gain more experience and upgrades. Stay tuned....

In this site you'll also see a lot of my custom work, many of the parts come from SDS.

You can read a battle report here.

Friday, 14 October 2011

1:18 scale Tabletop wargame Battle report

Hello all! Or all two of the people who check out the site!
 below you’ll find the first battle report for my 1:18 tabletop war-game. We had a lot of fun playing the game. Chronicling it was another story, the photos aren’t the best and I realise that there is entirely too much Grey in the game. Oh well, the descriptions are detailed so as to help answer any questions new players of the game have.
                            
The Players
As I have mentioned earlier Mr E is a good mate of mine since High School and while he doesn’t collect action figures or customize them himself he loves the game. I have customized a squadron for him, a squad he creatively calls the ‘Police Squad’. I will be using my Johnny’s rebel’s squad to try to defeat him. We will be using the basic Fireteam rules. With a couple of exceptions, there are a couple of new or simplified rules in here as you read on so feel free to use them in your own games. 



Set up

We set up the battlefield, well I set the table up MR E just sat there and watched TV, set up didn’t take too long, maybe half an hour. I went for an Industrial ‘battleground’ that’s what we call the board. The one you see in the photos is simply a 1 metre by 1 metre board. One side is painted green the other is grey. The scenery is basically made up of some building I made using Fatdragon products; some parts from the ‘G-force’ action figure line and some odds and ends. Some of the stuff you’ll recognise from marauder gun runners.


We filled in our Fireteam attribute sheets you can find mine in the rulebook. I’ll post Mr E’s at the same place where you can download the game.

Once we had done that we looked at the battleground, we made sure that there were 6” by 6” squares at each corner. I know that Mr E’s squadron needed cover as he prefers to sit back and fire rather than engage in close quarter fighting. Whereas I like to get up close and personal.
We each rolled a dice and I rolled a 5, Mr E rolled a 1! That’s great! I chose to set up on the corner with the most cover meaning he had to set up on the opposite end which was bare. He wasn’t happy!



Since I rolled the highest score I also got to go first. Below you’ll find a photo of my set up. You’ll notice dice at the figures’ feet. We used these to outline the 6” by 6” ‘set up’ square.  We rolled the dice to see how many cycles the game would last and we rolled a 4 which meant the game would last for 7 cycles.


 First Cycle

Johnny’s Rebels turn 1
For my first turn I moved Trooper 2 to some cover behind some barrels, I did this so that he would be able to support my other troops as I wanted to get in close. I spend 2 AP on movement and 1 AP on getting him to kneel so he would provide a +2M penalty to all Attackers trying to shoot him.


Police Turn 1
It was then Mr E’s turn, he moved Shotty (Shotty is Australian slang for shotgun’ towards the large building in front of my men; I had to be careful that guy has the potential to be deadly!

Johnny’s Rebels turn 2
I then spend all of Trooper1’s  3AP navigating past the table and moving towards the large ruined building to cut Shotty off.

Police Turn 2
Mr E responded by moving Sarge, his team leader, forward 3” spending 1AP he then took a shot at Trooper 2 at just under 30” Trooper 2 was well within range. However, because he was hiding behind a barrel and kneeling Sarge’s M would be affected with a +2 penalty to his M.  Either way Mr E had declared he’d shoot so there was no going back. Sarge’s M is 4 which mean he would normally hit on a 5 or more on a d6. However because of the +2 penalty he was unable to hit Trooper 2. His M became higher than 6 (Sarge’s  4M with the addition of the +2M penalty turns his M into M6)  so he couldn’t hit at all. He then spent his remaining 2AP trying to get out of range of my guns and joining Shotty


Johnny’s Rebels turn 2
For this turn I spent all my AP to move Bull forward to support Trooper 1 in the inevitable encounter with Shotty and Sarge.

Police turn 3
For this turn Mr E sought higher ground and used all his AP to move The Shadow as close as possible to the ladder on the side of the red brick building.  He wanted to take advantage of the ‘Higher ground’ rule (which is not in the Basic Rulebook but will be added later on so feel free to use it)  and would allow him to choose any target he wished and gives him a -1 Bonus to his M. (It feels weird to write -1 and Bonus in the same sentence) G.I.JAC Note: I reminded Mr E that this rule was part of the ‘Advanced’ Rules and not included in the basic version of the game but he made threats so I let it go, just this once. At least you get a closer look at the potential this game has.



Johnny’s Rebels turn 4
I moved Johhny Reb forward; I want to make him sneak around the large building along with SGT Pain and really get up close and personal with Mr E’s Squad. So far we’ve both spent time just moving around but I have to say that I’m glad he didn’t set up near cover ‘cause during past games I would have lost at least one trooper by now.



Police turn 4
As If reading my mind MR E moved his Rookie, his sub-machine gun toting Rookie, around to protect The Shadow as he climbs the building.




Johnny’s Rebels turn 5
All that was left was to move SGT Pain into position behind Johnny so they could begin their charge towards the enemy.
 Police turn 5
In his final turn he moved Whiskers forward to support Rookie.



This was the end of the first cycle, with only a single shot fired! The next cycle should get a little more interesting 1 cycle down 6 more to go.



Second Cycle

Since all the figures had a turn it was now time for the second cycle to begin and once again I would go first.

Johnny’s Rebels turn 1
Moved Trooper 1 3” forward at the cost of 1AP now he had cover and could see The Shadow and The Rookie, since they were both at equal distance I decided to spend the last 2AP shooting at The Shadow. Rolled a 6 with the first shot and although it looks like The Shadow is wearing a bullet proof vest he wasn’t in game terms so he lost 1 Health. Mr E isn’t big on WYSIWYG. My second shot missed as I only rolled a 2 Dang it!



Police turn 1
Seeing as Trooper 1 was behind cover Mr E moved Whiskers closer to try to get a shot and to protect the Rookie and The Shadow who had yet to take a step up the ladder!  He spent all 3 of Whiskers’ AP on movement.



Johnny’s Rebels Turn 2
With Trooper 2 still Kneeling behind the barrels and with a clear shot of the Rookie, I guess I had no choice. I measured the distance, from the tip of his rifle of course, and decided to spend all of his AP on firing at the Rookie since he had no cover at all I had no penalties to worry about.  Lucky me I rolled a 1 on a D6 on the first shot which meant his gun had malfunctioned! This means I have to spend two AP to ‘fix’ my weapon. Unfortunately I only had 1 AP left meaning I wouldn’t be able to fix it until next turn (I put down a red marker to indicate this and to remind me) However that’s not all I had to roll the dice again to make sure that the weapon wasn’t completely destroyed! See p.11 of the rulebook. Luckily I rolled a five. 



Police turn 2
Using all 3 of Shotty’s AP Mr E moved the figure through the door of the abandoned building making me feel very bad for Trooper1!



Johnny’s Rebels Turn 3
Using all of Johnny’s AP I moved him within striking distance



Police turn 3
Using 2AP Sarge moved towards Trooper1 and through a gap between the crate and the wall fired two shots, to make matters worse Trooper1 had no cover as 50% of his body was not covered by the crates! Sarge’s first shot hit home, then the second. Mr E rolled a 5 and then a 6 on a d6. And so Trooper1 fell mortally wounded..

.

Johnny’s Rebels turn 4


Using 2AP I moved Bull forward behind the protection of a crumbling wall. I then used his remaining AP to take a shot at Shotty. Again I rolled a 1! How unlucky can I be! I rolled the dice again and guess what another 1 Bull’s shotgun is out of action. To indicate this I place it in his arms like a club, I do this for two reasons: the first to remind me that the weapon is now useless except in close quarter fighting and the second reason is that since I didn’t equip Bull with any additional weapons he has no other option. Things are really looking up for me...




Police turn 4
Mr E used all of Rookie’s AP to move closer to Johnny Reb



Johnny’s Rebels Turn 5
For this turn I decide to stick to the plan and move SGT Pain next to Johhny Reb. Hopefully I’ll have better luck in the next cycle.



Police Turn 5
Mr E utilises all of The Shadow’s AP to climb up the ladder on the side of the Red building and makes it to the top. This officially ends the second Cycle.






Third Cycle

Johnny’s Rebels Turn 1
Although I was forced to spend 2AP fixing Trooper 2’s weapon I had a clear shot at Rookie. I took the shot and successfully hit him and since he wasn’t wearing any armour he lost 1 health point that meant that although Mr E hadn’t lost any men at least two of them, Rookie and The Shadow, were reduced to 1 Health. I try to stay positive!

Police Turn 1
It was Shotty’s  turn to retaliate aiming his shotgun he took a shot at Bull. Bull has 50% of his body under cover so Shotty receives a +1M penalty. However, Mr E wisely invested in lowering Shotty’s M rating to 3 meaning that he could still hit Bull on a 5 or a 6 on a d6. The first shot was a miss however the second hit Bull directly. Since a single shotgun shot causes 2 damage I lost another rebel. With 1 AP left Shotty moved 3” forward*. 
*GIJAC: You'll notice that both of us forgot we were meant to 'pump' our shotguns at the cost of 1AP between shots! Oh well next time we'll remember and I  think the game may have gone differently then...





Johnny’s Rebels Turn2
It was now or never, I couldn’t go down without at least getting into close quarter combat I used 1AP to move Johnny Reb 3” forward and took a single shot at Rookie Rolling a 5 I finished the Rookie off without him ever firing his submachine gun, a gun that in game terms is deadly but expensive. I then used another AP to get closer to Whiskers; this meant that neither The Shadow nor Sarge could take a shot at me. With Johnny’s final AP I attacked Whiskers with my sabre I rolled a 5 and added Johnny’s MS which gave a total of 7 Mr E then rolled a single dice and rolled a 6, the fact that Johnny was equipped with a sword means that this result was lowered to a 5* (see page 7 of the rulebook for more details) The fact that I rolled higher than Mr E meant that Whiskers’ health was now reduced to 1.

*Please note that the rule on page12 of the rulebook is wrong, under sword it should read ‘(one hand use) causes -1 to MS dice roll result’





Police Turn 2
Mr E’s Choices were limited as he could not shoot at Johnny or join in combat against him. He decided instead to take a shot at trooper 2. Able to choose any target he could see and Receiving a
 -1M bonus this lowered his M to 3 which meant he could hit Trooper 2 on the roll of a 4 or more however, Trooper 2 was still had 50% of his body covered and was kneeling, this gave The Shadow a +2M penalty, in the end he could only hit Trooper 2 if he rolled a 6. He took the shot anyway and missed; he fired again and missed again. With his last AP he took a final shot and missed once again!


 
Johnny’s rebels Turn 3
I moved SGT Pain 3” so he was facing Shotty and then using his last 2AP I fired at him with his pistol  the first shot hit and Shotty failed his armour save! I took my second shot and Shotty was let down by his armour roll once again. It was at this point that MR E realised that Shotty actually had 4AP throughout the whole game and he’d only been using 3 each turn! Let’s just say he wasn’t very happy! I on the other hand was quite pleased*...
*G.I.JAC: It wasn't the only thing we'd forgotten this battle!




Police Turn 3
The only figure left to activate for MR E was Sarge. Using 2AP he moved Sarge towards SGT Pain it looked like it was Sargent versus Sargent. Having 2AP left he took two shots. Unfortunately it was ‘curtains’ for SGT Pain who received two shots to the chest.




Due to the high level of casualties this cycle only lasted 3 turns



Fourth Cycle

Johnny’s Rebels turn 1
I figured I’d start off by having Johnny finish off Whiskers. My first strike was successful and after dispatching the mustachio'd police officer I went for Sarge. Using Johnny’s 3 remaining AP I charged Sarge and although I couldn’t attack at least I couldn’t get shot.




Police turn 1
Mr E chose to strike at Johnny with his rifle unfortunately for him my roll was higher so I wounded him.  He struck again and clearly Johnny’s skills were better and once again I wounded him. Having no other option he attacked me one final time and once again Johnny parried the blow and inflicted one final wound killing Sarge . Mr E decided that my leader killing his was a good way of ending the game. Even though he acted like he was happy with finishing the game I knew he was mad!



Debrief

Mr E

This is the second time I’ve played the basic version and I have to say that it’s great but I’m also enjoying the extra opportunities presented by the Advanced rules. I have to say that I thought I was going to win when things started going my way during the second cycle, little did I know that things would change so dramatically. I wish I had gotten The Shadow up the building earlier on in the game, I also wish I’d gotten to set up where G.I.JAC did. I would have had a lot of cover and JAC is known for rushing straight at defended positions. Finally I really wish that the Rookie could have shot Johnnie with the sub-machine gun. Oh well I will get him next time and his little dog too!

G.I.JAC

What can I say Victory is sweet! I guess there’s a reason I named Trooper1... well ‘ Trooper1’ everyone is expendable except for Johnny. Bull was a real disappointment though didn’t even end up using his shotgun. The real star of the Rebels was Trooper2 I need to come up with a name for him, the name ‘Lucky’ comes to mind but I may reconsider it. Definitely loved Johnny’s work with the blade he literally ‘cut a swathe’ though the Mr E’s squadron and I think I may stick to this attribute list for future battles.

I really enjoyed this battle and I hope you were entertained by this report. I hope it answers any questions you guys might have. Anyway, hope you guys reading this may feel ‘inspired’ to give the game a shot.Thanks for reading.

Any questions feel free to contact me at G.I.JAC0001@gmail.com

One final note if you're wondering about the yellow counters we used them to remind us of when a figure had already had a turn